Key Threat Generating Abilities
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wow gold
As a Paladin, the primary Threat generating ability is Righteous Fury and all Holy damage. wow gold All of the Paladin's abilities are Holy damage, except the white melee swings. In fact, a Paladin can turn off Righteous Fury after he's done with his adds and just DPS the boss without pulling threat on the boss if the Main Tank has sufficient aggro. Without Righteous Fury, the Prot Paladin is just another DPS in the raid.
wow gold
Shield of Righteousness will represent 25% of your DPS and is your biggest asset. wow gold It can also be used to boost threat on a lone mob that you are trying to taunt off the healers or to solidify your threat in anticipation of a DPS' Area of Effect burst. It should always be used in your rotation and usually right after your Judgment if you are using the Libram of Obstruction. It's the ability that hits the hardest and builds burst aggro. It's the one ability you want to get off on "Skull" before you start building threat on the rest of the mobs. You should also remember that this ability scales directly with Block Value.
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aion kina
Hand of Reckoning is currently only useful as a taunt, it generates initial aggro but if you don't do some actual damage on the target before the taunt wears off you'll lose it and it'll go right back to smacking the healers. aion kina After 3.2, this ability will generate real DPS-based threat as well to any target that is not attacking you. wow gold zdm.
